The Future of Console Based Games 2010

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Researchers

Ender Atalay
Shahid Butt
Marnix Eedens
Prewies Gaja
Richard Gerding
Kammi Heydari

Introduction

DuckHunt.jpg
Duck hunt- a Nintendo game

Remember the dusty yellow days of Duck Hunt, where ducks where flying on your screen while you were shooting with your gun. It was not long before Nintendo days soon gave way to Sega nights and eight bits became sixteen. Mario met Yoshi, Sonic met Tails, and gamers met the new generation of the console wars. The bits kept doubling and doubling, and the gaming industry kept on growing.


Some may wonder what the new generation of consoles has to offer that was not available before. The incredible speeds of the new processors allow for amazingly lifelike graphics and wonderful special effects like realistic smoke, water, reflections, and animations. Giving game developers the tools to create any world imaginable brought gaming to new levels.


Now, in 2005, three contenders the Nintendo GameCube, Sony PlayStation 2, and Microsoft Xbox are ready to battle it out to conquer the home console market. Nintendo, the long time champion of home entertainment, is back with a renewed version after their last system, the Nintendo 64. This video console did not meet sales expectations. About four years ago, Sony introduced the PlayStation 2, which was to be the bigger and older brother of the PlayStation, a console that made its way into one out of every five homes in America. New to the console market is Microsoft. Bill Gates and his partners has poured his resources into creating the Xbox, a high speed, powerful gaming machine.


Some interesting links:


Topic Selection
In the first case we made a top three of choices to research this included terrorism and internet dating. After discussing the topics we came to the conclusion that the gaming industry was the way to go for us, as we are all active gamers. In addtion, we as group are hungry to know how the future of console based games will look like in 2010.

Uncertainties

To be updated

Research questions

1. What are the expected technologies in next generation consoles?
(Blu-Ray, EVD, Online Gaming)
Researcher: Shahid

2. Who are the primary competitors in the gaming console market? And who are the secondary competitors?
Researcher: Marnix

3. What are the possibilities of security on the gaming console and the games? How can it be improved?

  • What are the existing technologies available in the game consoles for preventing "illegal copying"?
  • What are the advantages and disadvantages of these technologies?
  • How does the present situation of game piracy look like (=trends)?
  • How will the various game consoles try to prevent game piracy in the future (especially with the next generation consoles)?
  • What is DRM and how can DRM effectively be used in preventing copying?
  • Who is BIG and what is their main purpose?

Researcher: Ender

4. Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming?
Researcher: Richard

5. In what way can restrictions by government/parents/society influence the gaming console industry?
Researcher: Kammi

6. What are the influences of possible economic recession on the gaming console market? What can be done to anticipate this?
Researcher: Prewies

7. Which trends can be recognized in the development of games? (size, graphics, amount of programmers)?
Researcher: None

8. Which trends can be recognized in the different kinds of game play? What can be expected in the future?
Researcher: None

9. What new game experiences can be expected? (Virtual Reality)
Researcher: None

Driving Forces

research questions for gaming industry