Difference between revisions of "The Future of Console Based Games 2010"

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== Driving Forces ==
== Driving Forces ==


[[research questions]]
[[research questions for gaming industry]]

Revision as of 23:05, 14 March 2005

Researchers

Ender Atalay
Shahid Butt
Marnix Eedens
Prewies Gaja
Richard Gerding
Kammi Heydari

Introduction

The gaming industry is a fast growing industry, it's not only something that boys enjoy to do, nowadays a lot of people enjoy gaming on a regular bases. too be continued.....


Topic Selection
In the first case we made a top three of choices to research this included terrorism and internet dating. After discussing the topics we came to the conclusion that the gaming industry was the way to go for us, as we are all active gamers.

Uncertainties

To be updated

Research questions

1. What are the expected technologies in next generation consoles?
(Blu-Ray, EVD, Online Gaming)
Researcher: Shahid

2. Who are the primary competitors in the gaming console market? And who are the secondary competitors?
Researcher: Marnix

3. What are the possibilities of security on the gaming console and the games? How can it be improved?
(Present situation, Future situation, BIG, DRM, multi-playing games over the internet, pay-per-game)
Researcher: Ender

4. Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming?
Researcher: Richard

5. In what way can restrictions by government/parents/society influence the gaming console industry?
Researcher: Kammi

6. What are the influences of possible economic recession on the gaming console market? What can be done to anticipate this?
Researcher: Prewies

7. Which trends can be recognized in the development of games? (size, graphics, amount of programmers)?
Researcher: None

8. Which trends can be recognized in the different kinds of game play? What can be expected in the future?
Researcher: None

9. What new game experiences can be expected? (Virtual Reality)
Researcher: None

Driving Forces

research questions for gaming industry