Difference between revisions of "The Future of Console Based Games 2010"

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== Research questions ==
== Research questions ==
1. What are the expected technologies in next generation consoles?
(Blu-Ray, EVD, Online Gaming)
Researcher: '''Shahid'''
2. Who are the primary competitors in the gaming console market? And who are the secondary competitors?
Researcher: '''Marnix'''
3. What are the possibilities of security on the gaming console and the games? How can it be improved?
(Present situation, Future situation, BIG, DRM, multi-playing games over the internet, pay-per-game)
Researcher: '''Ender'''
4. Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming?
Researcher: '''Richard'''
5. In what way can restrictions by government/parents/society influence the gaming console industry?
Researcher: '''Kammi'''
6. What are the influences of possible economic recession on the gaming console market? What can be done to anticipate this?
Researcher: '''Prewies'''
7. Which trends can be recognized in the development of games? (size, graphics, amount of programmers)?
Researcher:  '''None'''
8. Which trends can be recognized in the different kinds of game play? What can be expected in the future?
Researcher: '''None'''
9. What new game experiences can be expected? (Virtual Reality)
Researcher: '''None'''


== Driving Forces ==
== Driving Forces ==


[[research question concerning console based games]]
[[research question concerning console based games]]

Revision as of 20:20, 14 March 2005

Researchers

Ender Atalay
Shahid Butt
Marnix Eedens
Prewies Gaja
Richard Gerding
Kammi Heydari

Introduction

Uncertainties

Research questions

1. What are the expected technologies in next generation consoles? (Blu-Ray, EVD, Online Gaming) Researcher: Shahid

2. Who are the primary competitors in the gaming console market? And who are the secondary competitors? Researcher: Marnix

3. What are the possibilities of security on the gaming console and the games? How can it be improved? (Present situation, Future situation, BIG, DRM, multi-playing games over the internet, pay-per-game) Researcher: Ender

4. Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming? Researcher: Richard

5. In what way can restrictions by government/parents/society influence the gaming console industry? Researcher: Kammi

6. What are the influences of possible economic recession on the gaming console market? What can be done to anticipate this? Researcher: Prewies

7. Which trends can be recognized in the development of games? (size, graphics, amount of programmers)? Researcher: None

8. Which trends can be recognized in the different kinds of game play? What can be expected in the future? Researcher: None

9. What new game experiences can be expected? (Virtual Reality) Researcher: None

Driving Forces

research question concerning console based games