Difference between revisions of "Scenario 2- The power of the crowds"

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Instead of working on widget standards that break the Web, people standardised a fully Web-compatible Mobile 2.0 architecture that delivered the same rich, personal functionality, but added back the seamless mashability of ever-changing people and their ever-changing stuff.<br><br>
Instead of working on widget standards that break the Web, people standardised a fully Web-compatible Mobile 2.0 architecture that delivered the same rich, personal functionality, but added back the seamless mashability of ever-changing people and their ever-changing stuff.<br><br>
What happened is that the U-Web project became reality. What seemed like a dream in 2010 was finally pushed by a bunch of smart engineers from Boston. The U-Web has parallels (and considerable compatibility) with the Web.<br><br>
What happened is that the U-Web project became reality. What seemed like a dream in 2010 was finally pushed by a bunch of smart engineers from Boston. The U-Web has parallels (and considerable compatibility) with the Web.<br><br>
[[File:connected.gif]]<br><br>
Like the Web, the U-Web was based on open standards, meaning that all the above functionality could have been implemented by many separate groups of developers. It allowed anyone to join in and offered interactive content - an unlimited ecosystem of mashups. Specifically, the U-Web was conceived with an open protocol and notation for peer-to-peer multicast data updates, rather than the Web's client-server document publishing.<br><br>
Like the Web, the U-Web was based on open standards, meaning that all the above functionality could have been implemented by many separate groups of developers. It allowed anyone to join in and offered interactive content - an unlimited ecosystem of mashups. Specifically, the U-Web was conceived with an open protocol and notation for peer-to-peer multicast data updates, rather than the Web's client-server document publishing.<br><br>



Revision as of 10:12, 2 September 2010