Difference between revisions of "Rise of Nomad-ism"

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Back? Extensions to our physical path... but what about mental power?
==Description:==
Contents
[hide]


    * 1 Description:
Wireless communications have ushered a new version of this very old idea. Nomadism is a trend that started out mainly within urban environments; augmented by the growing sophistication of mobile and network (wireless and internet) technology, it has outgrown into a very real lifestyle and a paradigm shift hiding in plain sight. It is the permanent yet placeless connectivity to one's documents, family, professional and social network, market, entertainment etc. Nomadism implies immediacy, flexibility, facilitation and engagement, yet it does not necessarily imply migration or travel. A 'nomad' is as likely to be a teenager in Oslo, Tokyo or suburban America as a world roaming business executive. Technologically that is made feasible by wireless internet, notebooks, smart phone devices (such as Blackberry, Nokia N95 or the late iPhone), Wi-Fi hotspots, protocols such as IMAP etc.
    * 2 Enablers:
    * 3 Inhibitors:
    * 4 Paradigms:
    * 5 Experts:
    * 6 Timing:
    * 7 Web Resources:


[edit] Description:
The changes wrought by the networked environment are structural. The latter suggests that our society, media and communications are evolving from the straight road of an industrial era to the more complex and networked world that almost mimics nature. The new media environment does not necessarily revolve around content and distribution. It is more about people, connections and social networks.
Picture of a neuron
Picture of a neuron


Artificial Neural Networks (ANNs) are information processing models that are inspired by the way biological nervous systems, such as the brain, process information. The models are composed of a large number of highly interconnected processing elements (neurones) working together to solve specific problems. ANNs, like people, learn by example. Contrary to conventional computers -that can only solve problems if the set of instructions or algorithms are known- ANNs are very flexible, powerfull and trainable. Conventional computers and neural networks are complementary: a large number of tasks require the combination of a learning approach and a set of instructions. Mostly, the conventional computer is used to supervise the neural network.
This phenomenon has immense implications, reshaping work conditions, personal life, public behavior and social cohesion alike. In one sense, it transcends the late 90's 'cocooning' ebb, since most of the devices used nowadays are mobile, and network coverage is almost seamless. In work, relationships become more transactional and purpose driven, social serendipity is declining. From  a sociological standpoint, it is interesting to figure out how mobile communications are changing interactions between people. Nomadism, many argue, tends to bring people who are already close, such as family members, even closer. But it may do so at the expense of their attentiveness towards strangers encountered physically (rather than virtually) in daily life.


For more information: http://en.wikipedia.org/wiki/Neural_network
Anthropologists and psychologists are investigating whether and how mobile and virtual interaction augments or challenges physical and offline chemistry, and whether it makes young people in particular more autonomous or more dependent. Architects, property developers and urban planners are changing their concepts about buildings and cities to accommodate the new habits of the 'nomads' that dwell in them. Activists are trying to take advantage of the ubiquity of mobile technology to manifest their causes, even as they worry about the same tools in the hands of the malicious. Linguists are arguing how mobile communication changes language itself, and thus thought.


==Enablers:==


[edit] Enablers:
1. Evolving wireless technologies [http://scenariothinking.org/wiki/index.php/Continuously_Evolving_Wireless_Technologies], [http://scenariothinking.org/wiki/index.php/What_does_the_mobile_wireless_network_infrastructure_currently_look_like%3F] , [http://scenariothinking.org/wiki/index.php/Whereabout_the_fourth_generation_mobile_technology], more cell phones than fixed landlines


1. Research & Development: Mathimaticians, Psychologists, Neurosurgeons,...
2. Extensive, versatile mobile phone use [http://scenariothinking.org/wiki/index.php/In_what_situations_is_a_mobile_device_used%3F]


2. Applications using artificial neural networks (e.g. sales forecasting, data validation, etc from NeuroDimension) [1].
3. Increasing mobility, availability of transport possibilities [http://scenariothinking.org/wiki/index.php/Increasing_Mobility], [http://scenariothinking.org/wiki/index.php/Mobility]


3. Funding from international institutes ( e.g. IST).
4. Digital savvy younger generation, increasingly involved older generations [http://scenariothinking.org/wiki/index.php/How_is_the_use_of_mobile_technology_across_the_age_groups%3F_Is_there_other_good_classifications_of_mobile_users%3F]


4. New technologies that enable profound research of the human brain activity.
5. Importance of individual status, family ties, and community
[edit] Inhibitors:


1. Outcome ethical issues: Is there a danger developing technologies that might perform similar (thinking) functions as the human brain?
6. More demanding and volatile professional environment


2. Research ethical issues: Is it ethical to perform research and do experiments on the human brain and its functions?
7. Media globalization [http://scenariothinking.org/wiki/index.php/Media_Globalization], Mass customization and Segmentation [http://scenariothinking.org/wiki/index.php/Segmentation]


3. Lack of scope and focus: this new technology might create the next information society revolution, thus interest is high and widely spread over several industries.
8. More sophisticated while dependable and less confusing mobile devices [http://scenariothinking.org/wiki/index.php/Dependability_of_the_mobile_device]
[edit] Paradigms:


1. Simple tasks can already be learned today by artificial neural networks. Further investigation, in the power of those systems as well as in the power of the combination with conventional computer systems, will increase the power of a connected world or the internet.
9. Increasing awareness of social problems and inequalities, growth of mobile activism [http://mobileactive.org/background-why-cell-phones-civic-action]


2. ANNs will disappear as black boxes into our daily lives, supporting us with simple decision making where making a mistake is allowed (children's level). To increase the learning effect and for control purposes, these boxes will be interconnected via the internet.
10. Modified architecture of urban spaces, accommodating and further enabling this mobile technology-induced lifestyle [http://www.economist.com/specialreports/displaystory.cfm?story_id=10950439], 'Intelligent Urbanism' [http://en.wikipedia.org/wiki/Principles_of_Intelligent_Urbanism]


11. Mobile advertising [http://communities-dominate.blogs.com/brands/messaging/index.html]


[edit] Experts:
12. Culture [http://scenariothinking.org/wiki/index.php/How_does_culture_affect_the_use_of_mobile_technology%3F]


Prof. Dr. Hugo de GARIS,
13. Fashion, sometimes over functionality [http://scenariothinking.org/wiki/index.php/For_what_reason_do_people_buy_mobile_technology%2C_impress%2C_copying_others%3F], [http://scenariothinking.org/wiki/index.php/Convergence_of_devices_will_make_mobile_technology_more_complicated._Will_this_scare_off_most_people%3F], [http://scenariothinking.org/wiki/index.php/What_is_the_role_of_fashion_with_mobile_technology%3F]


Associate Professor,
==Inhibitors:==


Head, Brain Builder Group,
1. Limited connectivity in rural areas


Computer Science Dept.,
2. Mobile device limitations [http://communities_dominate.blogs.com/brands/mobile/index.html]


Utah State University, USU,
3. Diffusion of work into personal and family life - margins between 'home' and 'office' are unclear [http://www.economist.com/specialreports/displaystory.cfm?story_id=10950449]


Old Main 423, Logan,
4. Weakening social ties outside family-friend-colleague network [http://www.economist.com/specialreports/displaystory.cfm?story_id=10950449]


Utah, UT 84322-4205, USA.
5. Affordability of high-end devices, such able to yield more advanced services (such as mobile TV)


tel: + 1 435 797 0959
6. Fear of eavesdropping, surveillance or unauthorized access by third parties [http://scenariothinking.org/wiki/index.php/What_kind_of_security_threats_will_be_there_for_mobile_technology_%28virusses%2C_eavesdropping%2C_...%29%3F], [http://scenariothinking.org/wiki/index.php/Does_Mobile_technology_pose_a_security_threat_%28terrorism%2C_difficult_to_trace%29%3F]


fax: + 1 435 797 3265
7. Health risk posed by extensive use of mobile handsets [http://scenariothinking.org/wiki/index.php/Health_impact_of_mobile_and_wireless_devices], [http://scenariothinking.org/wiki/index.php/Does_mobile_phone_radiation_have_negative_effects_on_human_beings%3F]


cell: +1 435 512 1826
8. Not all workers can thrive in such a culture; Some people are dubious, or difficult to manage without face-to-face communication


degaris@cs.usu.edu
9. More stress, less privacy; mobility implies greater autonomy, but anybody can be reached anywhere [http://scenariothinking.org/wiki/index.php/Why_do_people_want_to_be_reachable%2C_do_they_even_want_to_be_reachable%3F]


http://www.cs.usu.edu/~degaris
10. Online communication is more ambiguous than offline. Expressions or body language cannot be successfully emulated


11. Older generations can be either ignorant or mistrustful towards this new technology [http://scenariothinking.org/wiki/index.php/Will_the_new_mobile_devices_too_difficult_for_the_old_people_to_handle%3F]


[edit] Timing:
==Paradigms:==


1933: psychologist Edward Thorndike suggests that human learning consists in the strengthening of some (then unknown) property of neurons.
1. Cumulatively, all of the technological changes amount to a historic merger, at long last, of two technologies that have already proved revolutionary in their own right. The mobile phone has changed the world by becoming ubiquitous in rich and poor countries alike. The internet has mostly touched rich countries, and rich people in poor countries, but has already changed the way people shop, bank, listen to music, read news and socialise. Now the mobile phone is on course to replace the PC as the primary device for getting online. [http://www.economist.com/specialreports/displaystory.cfm?story_id=10950394]


1943: first artificial neuron is produced (neurophysiologist Warren McCulloch & logician Walter Pits).
2. Through mobile phones one can capture the social context of their consumption. Contrast to the PC, once someone acquires eg. a new game or ringtone, he/she is inclined to inform their friends/colleagues, and share or even influence them into a decision. Once companies learn how to capitalize on that, ramifications will be massive. [http://communities_dominate.blogs.com/brands/mobile/index.html]


1949: psychologist Donald Hebb suggests that a strengthening of the connections between neurons in the brain accounts for learning.
3. The workspace is going to be redefined, such as the Google headquarters in Mountain View, California. There will be more “on-demand spaces” and “drop-in centres”, with flexible layouts that facilitate collaboration, that accomodate permanent (wi-fi) connectivity thus casting the traditional offices and cubicles obsolete. Also, some airlines now provide in flight mobile services. [http://www.economist.com/specialreports/displaystory.cfm?story_id=10950463]


1954: first computer simulations of small neural networks at MIT (Belmont Farley and Wesley Clark).
4. The idea of an intelligent system made of phones bearing sensors that automatically detect and report problems, without their owner's intervention, is now feasible. In the event of a nuclear leak or a “dirty bomb”, the sensors of large numbers of phones, all identifying their location through the global-positioning system (GPS), would point authorities to the source of the radiation. [http://www.economist.com/specialreports/displaystory.cfm?story_id=10950499]


1958: Rosenblatt designs and develops the Perceptron, the first neuron with three layers.


1969: Minsky and Papert generalises the limitations of single layer Perceptrons to multilayered systems (e.g. the XOR function is not possible with a 2-layer Perceptron)


1972: A. Henry Klopf develops a basis for learning in artificial neurons based on a biological principle for neuronal learning called heterostasis.
==Timing:==


1974: Paul Werbos develops the back-propagation learning method, the most well known and widely applied of the neural networks today.
* 1960s and 70s: Herbert Marshall McLuhan, the most influential media and communications theorist ever, pictured nomads zipping around at great speed, using facilities on the road and all but dispensing with their homes.


1975: Fukushima (F. Kunihiko) develops a step wise trained multilayered neural network for interpretation of handwritten characters (Cognitron).
* 1980s: Jacques Attali, a French economist who was advising president François Mitterrand at the time, used the term to predict an age when rich and uprooted elites would jet around the world in search of fun and opportunity, and poor but equally uprooted workers would migrate in search of a living. APPLE first introduces the graphical user interface


1986: David Rumelhart & James McClelland train a network of 920 artificial neurons to form the past tenses of English verbs (University of California at San Diego).
* In 1986 IMAP is designed by Mark Crispin in 1986 as a remote mailbox protocol, in contrast to the widely used POP, a protocol for retrieving the contents of a mailbox
[edit] Web Resources:


1. http://www.doc.ic.ac.uk/~nd/surprise_96/journal/vol4/cs11/report.html
* 1990s: Tsugio Makimoto and David Manners jointly wrote the first book with “digital nomad” in the title, adding the bewildering possibilities of the latest gadgets to the vision.


2. http://www.inns.org/
* In 1999 a Canadian firm, Research In Motion (RIM), introduced the Blackberry, making e-mail on the go seem normal


3. http://www.nd.com/
* Until 2003 WI-FI hotspots have started mushrooming throughout America, Western Europe, Korea and Japan


4. http://www.dacs.dtic.mil/techs/neural/neural_ToC.html
* In 2007 Apple releases the iPhone, changing the consumer world's perception on cellular devices. Google, for instance, has received 50 times more web-search requests from iPhones this year than from any other mobile handset. Five out of ten bestselling novels in Japan are written on mobile phones


5. http://www.ieee-nns.org/
==Additional Web Resources:==


6. http://www.economist.com/opinion/PrinterFriendly.cfm?Story_ID=1143317: The mind's eye
* http://www.economist.com/specialreports/displaystory.cfm?story_id=10950394
* http://communities_dominate.blogs.com/brands/mobile/index.html
* http://en.wikipedia.org/wiki/Internet_Message_Access_Protocol
* http://www.economist.com/specialreports/displaystory.cfm?story_id=10950378
* http://www.economist.com/specialreports/displaystory.cfm?story_id=10950463


7. http://www.hirnforschung.net/cneuro/
<br><br><br><br>
<p align="right">''Go back to [[Next_generation_mobile_devices_2015]]''</p>

Latest revision as of 13:20, 16 May 2008

Description:

Wireless communications have ushered a new version of this very old idea. Nomadism is a trend that started out mainly within urban environments; augmented by the growing sophistication of mobile and network (wireless and internet) technology, it has outgrown into a very real lifestyle and a paradigm shift hiding in plain sight. It is the permanent yet placeless connectivity to one's documents, family, professional and social network, market, entertainment etc. Nomadism implies immediacy, flexibility, facilitation and engagement, yet it does not necessarily imply migration or travel. A 'nomad' is as likely to be a teenager in Oslo, Tokyo or suburban America as a world roaming business executive. Technologically that is made feasible by wireless internet, notebooks, smart phone devices (such as Blackberry, Nokia N95 or the late iPhone), Wi-Fi hotspots, protocols such as IMAP etc.

The changes wrought by the networked environment are structural. The latter suggests that our society, media and communications are evolving from the straight road of an industrial era to the more complex and networked world that almost mimics nature. The new media environment does not necessarily revolve around content and distribution. It is more about people, connections and social networks.

This phenomenon has immense implications, reshaping work conditions, personal life, public behavior and social cohesion alike. In one sense, it transcends the late 90's 'cocooning' ebb, since most of the devices used nowadays are mobile, and network coverage is almost seamless. In work, relationships become more transactional and purpose driven, social serendipity is declining. From a sociological standpoint, it is interesting to figure out how mobile communications are changing interactions between people. Nomadism, many argue, tends to bring people who are already close, such as family members, even closer. But it may do so at the expense of their attentiveness towards strangers encountered physically (rather than virtually) in daily life.

Anthropologists and psychologists are investigating whether and how mobile and virtual interaction augments or challenges physical and offline chemistry, and whether it makes young people in particular more autonomous or more dependent. Architects, property developers and urban planners are changing their concepts about buildings and cities to accommodate the new habits of the 'nomads' that dwell in them. Activists are trying to take advantage of the ubiquity of mobile technology to manifest their causes, even as they worry about the same tools in the hands of the malicious. Linguists are arguing how mobile communication changes language itself, and thus thought.

Enablers:

1. Evolving wireless technologies [1], [2] , [3], more cell phones than fixed landlines

2. Extensive, versatile mobile phone use [4]

3. Increasing mobility, availability of transport possibilities [5], [6]

4. Digital savvy younger generation, increasingly involved older generations [7]

5. Importance of individual status, family ties, and community

6. More demanding and volatile professional environment

7. Media globalization [8], Mass customization and Segmentation [9]

8. More sophisticated while dependable and less confusing mobile devices [10]

9. Increasing awareness of social problems and inequalities, growth of mobile activism [11]

10. Modified architecture of urban spaces, accommodating and further enabling this mobile technology-induced lifestyle [12], 'Intelligent Urbanism' [13]

11. Mobile advertising [14]

12. Culture [15]

13. Fashion, sometimes over functionality [16], [17], [18]

Inhibitors:

1. Limited connectivity in rural areas

2. Mobile device limitations [19]

3. Diffusion of work into personal and family life - margins between 'home' and 'office' are unclear [20]

4. Weakening social ties outside family-friend-colleague network [21]

5. Affordability of high-end devices, such able to yield more advanced services (such as mobile TV)

6. Fear of eavesdropping, surveillance or unauthorized access by third parties [22], [23]

7. Health risk posed by extensive use of mobile handsets [24], [25]

8. Not all workers can thrive in such a culture; Some people are dubious, or difficult to manage without face-to-face communication

9. More stress, less privacy; mobility implies greater autonomy, but anybody can be reached anywhere [26]

10. Online communication is more ambiguous than offline. Expressions or body language cannot be successfully emulated

11. Older generations can be either ignorant or mistrustful towards this new technology [27]

Paradigms:

1. Cumulatively, all of the technological changes amount to a historic merger, at long last, of two technologies that have already proved revolutionary in their own right. The mobile phone has changed the world by becoming ubiquitous in rich and poor countries alike. The internet has mostly touched rich countries, and rich people in poor countries, but has already changed the way people shop, bank, listen to music, read news and socialise. Now the mobile phone is on course to replace the PC as the primary device for getting online. [28]

2. Through mobile phones one can capture the social context of their consumption. Contrast to the PC, once someone acquires eg. a new game or ringtone, he/she is inclined to inform their friends/colleagues, and share or even influence them into a decision. Once companies learn how to capitalize on that, ramifications will be massive. [29]

3. The workspace is going to be redefined, such as the Google headquarters in Mountain View, California. There will be more “on-demand spaces” and “drop-in centres”, with flexible layouts that facilitate collaboration, that accomodate permanent (wi-fi) connectivity thus casting the traditional offices and cubicles obsolete. Also, some airlines now provide in flight mobile services. [30]

4. The idea of an intelligent system made of phones bearing sensors that automatically detect and report problems, without their owner's intervention, is now feasible. In the event of a nuclear leak or a “dirty bomb”, the sensors of large numbers of phones, all identifying their location through the global-positioning system (GPS), would point authorities to the source of the radiation. [31]


Timing:

  • 1960s and 70s: Herbert Marshall McLuhan, the most influential media and communications theorist ever, pictured nomads zipping around at great speed, using facilities on the road and all but dispensing with their homes.
  • 1980s: Jacques Attali, a French economist who was advising president François Mitterrand at the time, used the term to predict an age when rich and uprooted elites would jet around the world in search of fun and opportunity, and poor but equally uprooted workers would migrate in search of a living. APPLE first introduces the graphical user interface
  • In 1986 IMAP is designed by Mark Crispin in 1986 as a remote mailbox protocol, in contrast to the widely used POP, a protocol for retrieving the contents of a mailbox
  • 1990s: Tsugio Makimoto and David Manners jointly wrote the first book with “digital nomad” in the title, adding the bewildering possibilities of the latest gadgets to the vision.
  • In 1999 a Canadian firm, Research In Motion (RIM), introduced the Blackberry, making e-mail on the go seem normal
  • Until 2003 WI-FI hotspots have started mushrooming throughout America, Western Europe, Korea and Japan
  • In 2007 Apple releases the iPhone, changing the consumer world's perception on cellular devices. Google, for instance, has received 50 times more web-search requests from iPhones this year than from any other mobile handset. Five out of ten bestselling novels in Japan are written on mobile phones

Additional Web Resources:





Go back to Next_generation_mobile_devices_2015