Difference between revisions of "Jasper Odijk"

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== Virtual Communities ==
== Virtual Communities ==
=== New ===
=== New ===
The internet is the biggest network ever created by human beings. It enables people from all over the world to reach a large audience in just a few mouse-clicks. Virtual communities came into being because of the natural need of people to interact. The term virtual communities can be defined as online environments in which people with common interests, values, opinions, etc. can socially interact. In ''The Virtual Communitiy'' written by Howard Rheingold virtual communities are defined as ''"social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace."''[http://scenariothinking.org/wiki/index.php/Jasper_Odijk#References [1]]<br><br>  Virtual communities come in many forms, but it basically enables people to do almost anything they could do in real live, without being physically involved. Some virtual communities, like [http://www.taatu.com/ Taatu] for example, go as far as creating virtual worlds in which people can live a virtual life. Virtual communities provide people with an enormous amount of freedom, opportunities, possibilities and liveliness, while still guaranteeing a certain degree of anonymity. This is for many poeple a fascinating and irresistible force which attracts them to get involved and be a part of virtual communities. For many people, virtual communities provide an additional dimension to life, because in this virtual world people don't judge you on how you look, but just accept you for who you are and what you say.<br><br>Vitual communities are considered a vital aspect of the Web 2.0 concept, which depends upon social interaction and exchange between users online.
The internet is the biggest network ever created by human beings. It enables people from all over the world to reach a large audience in just a few mouse-clicks. Virtual communities came into being because of the natural need of people to interact. The term virtual communities can be defined as online environments in which people with common interests, values, opinions, etc. can socially interact. In ''The Virtual Communitiy'' written by Howard Rheingold virtual communities are defined as ''"social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace."''[http://scenariothinking.org/wiki/index.php/Jasper_Odijk#References (1)]<br><br>  Virtual communities come in many forms, but it basically enables people to do almost anything they could do in real live, without being physically involved. Some virtual communities, like [http://www.taatu.com/ Taatu] for example, go as far as creating virtual worlds in which people can live a virtual life. Virtual communities provide people with an enormous amount of freedom, opportunities, possibilities and liveliness, while still guaranteeing a certain degree of anonymity. This is for many poeple a fascinating and irresistible force which attracts them to get involved and be a part of virtual communities. For many people, virtual communities provide an additional dimension to life, because in this virtual world people don't judge you on how you look, but just accept you for who you are and what you say.<br><br>Vitual communities are considered a vital aspect of the Web 2.0 concept, which depends upon social interaction and exchange between users online.


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Revision as of 09:28, 27 March 2006

Object of the future

The future is here, we just need to know where to look


Virtual Communities

New

The internet is the biggest network ever created by human beings. It enables people from all over the world to reach a large audience in just a few mouse-clicks. Virtual communities came into being because of the natural need of people to interact. The term virtual communities can be defined as online environments in which people with common interests, values, opinions, etc. can socially interact. In The Virtual Communitiy written by Howard Rheingold virtual communities are defined as "social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace."(1)

Virtual communities come in many forms, but it basically enables people to do almost anything they could do in real live, without being physically involved. Some virtual communities, like Taatu for example, go as far as creating virtual worlds in which people can live a virtual life. Virtual communities provide people with an enormous amount of freedom, opportunities, possibilities and liveliness, while still guaranteeing a certain degree of anonymity. This is for many poeple a fascinating and irresistible force which attracts them to get involved and be a part of virtual communities. For many people, virtual communities provide an additional dimension to life, because in this virtual world people don't judge you on how you look, but just accept you for who you are and what you say.

Vitual communities are considered a vital aspect of the Web 2.0 concept, which depends upon social interaction and exchange between users online.

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Change

Growth

Other

References

[1] Howard Rheingold's The Virtual Community
[2] Wikipedia's article on virtual communities
[3] Habbo Hotel: A Dutch virtual community for teenagers
[4] Taatu: A virtual community for teenagers
[5] The Well: Whole Earth 'Lectronic Link