Difference between revisions of "How does the Interactive Entertainment Market look like in the future?"
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* Who are the main players in the console market today? | *Who are the main players in the console market today? | ||
The mainplayers in todays market (2005) are Sony, Microsoft and Nintendo. | |||
*What are differences between these mainplayers? | |||
1. ''Sony PlayStation'': Populair, family and party oriented console | |||
Strengths: | |||
*DVD compatibility | |||
*Backwards compatibility | |||
*Firewire/USB compatibility | |||
*PlayStation reputation | |||
*Currently in bed with SquareSoft | |||
*Eye-toy camera for interactive gaming | |||
Weaknesses | |||
*Expensive when compared to competition | |||
*Allegedly hard to develop for | |||
*Needs more A-list titles | |||
2. ''Microsoft'': Primary target market, gamers who want high performance | |||
Strengths: | |||
*Backed by Microsoft | |||
*Embraced by PC development community | |||
*Includes modem/hard drive for online connectivity out of the box | |||
*Based on spec sheets, the most technologically advanced console in history | |||
*Massive advertising budget for launch ($500 million) | |||
*Easy to port games from PC | |||
Weaknesses: | |||
*Japanese developer support fairly small | |||
*Unknown price point | |||
*Microsoft relatively unknown outside of PC circles | |||
*Abundance of PC-styled games may turn off typical console gamers | |||
3. ''Nintendo'': Primary target market childeren | |||
Strengths: | |||
*Easy to develop for | |||
*Exclusive Nintendo 1st party titles | |||
*Inexpensive ($99-$149?) | |||
*Portable gaming | |||
Weaknesses: | |||
*Nintendo often labeled as a "kiddie" company | |||
*Range of 3rd party support unknown | |||
*Heavy reliance on existing Nintendo properties (Mario, Zelda, etc) | |||
* What are the software revenues by platform? | |||
* What are the advantages & disadvantages of a game console? | * What are the advantages & disadvantages of a game console? | ||
* How will each game consoles brand develop in the future? | * How will each game consoles brand develop in the future? |
Revision as of 19:28, 23 March 2005
- Who are the main players in the console market today?
The mainplayers in todays market (2005) are Sony, Microsoft and Nintendo.
- What are differences between these mainplayers?
1. Sony PlayStation: Populair, family and party oriented console
Strengths:
- DVD compatibility
- Backwards compatibility
- Firewire/USB compatibility
- PlayStation reputation
- Currently in bed with SquareSoft
- Eye-toy camera for interactive gaming
Weaknesses
- Expensive when compared to competition
- Allegedly hard to develop for
- Needs more A-list titles
2. Microsoft: Primary target market, gamers who want high performance
Strengths:
- Backed by Microsoft
- Embraced by PC development community
- Includes modem/hard drive for online connectivity out of the box
- Based on spec sheets, the most technologically advanced console in history
- Massive advertising budget for launch ($500 million)
- Easy to port games from PC
Weaknesses:
- Japanese developer support fairly small
- Unknown price point
- Microsoft relatively unknown outside of PC circles
- Abundance of PC-styled games may turn off typical console gamers
3. Nintendo: Primary target market childeren
Strengths:
- Easy to develop for
- Exclusive Nintendo 1st party titles
- Inexpensive ($99-$149?)
- Portable gaming
Weaknesses:
- Nintendo often labeled as a "kiddie" company
- Range of 3rd party support unknown
- Heavy reliance on existing Nintendo properties (Mario, Zelda, etc)
- What are the software revenues by platform?
- What are the advantages & disadvantages of a game console?
- How will each game consoles brand develop in the future?
- Who are the secondary competitors or substitutes for the next generation game consoles?
- What are the advantages and disadvantages of the secondary competitors?
- What are consumers looking for in the future? (integrated, portable or separate game console)
- How do consumers choose for a game device?