Difference between revisions of "Research Agenda"
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Revision as of 10:28, 28 February 2007
1. What is ubiquitous computing?
Ubiquitous computing refers to a vision in which computers are embedded into the environment surrounding us. According to the late Marc Weiser, the founder of Ubicomputing, ubiquitous computing "does not live on a personal device of any sort, but in the woodwork everywhere."
Other terms referring to this development are: calm computing, pervasive computing, physical computing, tangible media, etc. Adam Greenfield refers to all these developments as 'everyware.'
2. Where are we now with ubiquitous computing?
There are currently (2007) some examples of ubicomputing taking shape in the Netherlands!
Example are:
- Digital Picture frames
- The (new in Holland) public transport top-up card
Questions
Due to deeper insight
- What impact does the media have on the acceptance on usage of technology? on ubi-computing?
Original Questions
3. How will IT be integrated into every day objects and settings.
4. How does it work?
5. What technology does it involve?
6. How is the technology is evolving?
7. In what environment will it be embedded?
8. What suppressed technology are there?
9. Who is interested in it?
10. What kind of user interfaces does it have? (How do you control it?)
11. What cultural differences involved with using and implementing it?
12. In what way can it affect society?
13. What are the costs?
14. How will the costs evolve?
15. What kind of operating systems will they use?
16. What are potential applications?
17. What are the political implications?
18. What privacy implications will it have?
19. What are the governmental implications?
20. What is the impact on the quality of life?
21. What are the interconnectivity between devices?
22. What are compatibility of standards?
23. Where happens to the data collected?
24. Where does it get data from?
25. How energy efficient is it going to be?
26.What physical impact will it have on the individual? -> physical mental,implication
27. Who are the stakeholders (example: retailer stores)
28. What impact will it have on safety?
29. How will it affect the economical issues?
30. What impact will it have on security issues?
31. What is the potential target market?
32. What are the legal regulations?
33. How will it affect advertising?
34. What are the social implication (What are the changes in art? )
35. What are the communications impact?
36. How will it affect buying behavior?
37. Is it being used?
38. Where is it being used?
39. How much is it being used!
40. What does it depend on?
41. How will it affect entertainment for people?
42. How will it affect sport for people?
43. How will it affect industries?
44. Who is the major player?
45. Who will be influenced by the technology first?
46. How will ubiquitous computing change business operations?
47. How will ubiquitous computing change business opportunities?
48. Will it allow companies to form strategic alliances?
49. Who will suffer?
50. Where will it develop first?
51. How fast is it developing?
52. What is the acceptability?
53. How will it affect transportation?
54. How will cultural heritage affect usage?
1. Who is most likely to start using ubiquitous computing in their products?
2. Who will suffer from the reluctance of the development of this technology?
3. What are the driving forces that will push this technology?
4. What are the driving forces which will restrict the development of this technology?
5. What are the developments affecting these driving factors?
6. What competitive forces are there to stimulate the development of this technology?