Difference between revisions of "Sociality and Digital Lifestyles"

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The revolution got so far that there are at this point (2010) plenty examples of products which start out online-only, and somehow find afterwards their way into the offline world. One of them is  a contest held by EA and H&M: Sims 2 H&M Fashion Runway Contest. Sims 2 player could participate by designing an H&M-inspired outfit using the game's design tool and uploading it to TheSims2.com Exchange. The winning outfit has been made available for purchase in nearly 1,000 H&M retail locations in the US, the UK, Sweden, the Netherlands, Belgium, France, Germany, Hong Kong and China for USD 14.90. <br> <br>
The revolution got so far that there are at this point (2010) plenty examples of products which start out online-only, and somehow find afterwards their way into the offline world. One of them is  a contest held by EA and H&M: Sims 2 H&M Fashion Runway Contest. Sims 2 player could participate by designing an H&M-inspired outfit using the game's design tool and uploading it to TheSims2.com Exchange. The winning outfit has been made available for purchase in nearly 1,000 H&M retail locations in the US, the UK, Sweden, the Netherlands, Belgium, France, Germany, Hong Kong and China for USD 14.90. <br> <br>
Further on, social media (and social networking) gained in the late years a , new features support modifying as far as humans interaction with each other.  People certainly still meet others at social venues like clubs and parties, but it is easier than ever to discover people who share our interests through social media, whether that means via groups on Facebook or following people on Twitter. Even if your interests lie in an obscure area, like 15th century poetry in France or Nepalese art, there is probably a Facebook group about it, and a Twitter search will likely turn up other people talking about the same subject. (http://mashable.com/2009/10/16/social-media-changing-lives/) <br>
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Further on, social media (and social networking) gained a high numbers of users abd with them some addicts in the late years: 500m accounts on Facebook in only 6 years, new features support modifying as far as humans interaction with each other.  People certainly still meet others at social venues like clubs and parties, but it is easier than ever to discover people who share our interests through social media, whether that means via groups on Facebook or following people on Twitter. Even if your interests lie in an obscure area, like 15th century poetry in France or Nepalese art, there is probably a Facebook group about it, and a Twitter search will likely turn up other people talking about the same subject. (http://mashable.com/2009/10/16/social-media-changing-lives/)<br><br>
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==Enablers:==
==Enablers:==
*
* cloud computing
* social media
* our natural desire to communicate
* practicality on on-line communication


==Inhibitors:==
==Inhibitors:==
*
* the possibility that perhaps internet excited just us - the generation which discovered it but being a given to the "digital generation" - they will not build upon it as fast
* language (not having a common one)
* resources


==Paradigms:==
==Paradigms:==
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==Timing:==
==Timing:==
*
[5]IRC, ICQ and Instant Messenger - 1996<br>
[7]Social Networking & Social News Websites - 1997 (Facebook - 2007)<br>
[8] The Real-Time Statusphere & Location-based Social Web (2008)<br>
 


==Web Resources:==
==Web Resources:==
[1]
[1]http://www.guardian.co.uk/world/2009/oct/14/glo-bible-digital-christians<br>
[2]http://mashable.com/2009/10/16/social-media-changing-lives/<br>
[3]http://www.rferl.org/content/Moldovas_Twitter_Revolution/1605005.html<br>
[4]http://www.utalkmarketing.com/Pages/Article.aspx?ArticleID=12452<br>
[5]http://socialmediarockstar.com/history-of-social-media<br>






[[Driving Forces - Reference Page]]<br>
[[Future of Innovation Main Page]]
[[Future of Innovation Main Page]]

Latest revision as of 14:58, 10 September 2010