Difference between revisions of "User:Reza Ladchartabi"

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==Object From The Future==
==Object of The Future==
===On Demand Computing===
===On Demand Computing===
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In the future the mobility and flexibility will become more and more important. Even the PC users will demand having access to their data whether they are in Antarctica or Sahara. Besides that they are only willing to pay only for those services they make use of.  
The increasing demand for mobility and flexibility have changed the customers preferences. The increasing popularity of notebooks, PDAs, USB sticks and changing character of mobile phones like smart phones justify this evolution. Another trend is the increasing amount of application / programes used by customers. Everyone is nowadays used to carry data in one or other medium. The  century of information reflects the importance of this process. The main challenge for in the future is not only how to carry data but how to make data and required applications accessible at any time & any where.  
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[[Image:Reza001.gif]]
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===Replace===
 
Why would children in developing nations benefit from using laptops in school ? For one, there is the informational benefit; children can access a wealth of knowledge online. OLPC makes a comparison to a community pencils as opposed to community internet-access centers; 'They are tools to think with, sufficiently inexpensive to be used for work and play, drawing writing and mathematics. A computer can be the same but far more powerfull. The problem of connectivity is currently being investigated. According to OLPC, a lot of organizations are interested in aiding in financing internet connections in developing nations. The first and foremost means of connectivity at the moment is the mesh network these laptops can make with eachother.
===What is it?===
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===Change===
The phenomenon "on demand computing" or utility computing is "a business model whereby a service provider makes available computer resources to their clients and charges them for the usage rather than the hardware"(wikipedia.org). It can be compared with electric company who charges u for its services based on usage, computing resources are metered and user get charged on that basis.
According to Nicholas Negroponte, 'Children are the greatest natural resource of any country, and educating these children is at the root of solving our largest and most complex problems.' Nicholas continues, 'Yet the best education may not come from sitting in a traditional classroom, but rather through independent interaction and exploration. The development of a $100 laptop will now make this possible for all kids -- especially those in developing nations. It will redefine how we 'learn learning.' ' The tactic that OLPC is going to use is that of a grassroots movement. The software that is being used is all Open Source, OLPC aimes for a mass movement in line with Linux and Wikipedia.
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===Growth===
 
At the moment, a few prototypes have been created for press and negotiation purposes. Five companies are working with MIT to develop an initial 5 million to 15 million test units within the year. These companies are Google, Advanced Micro Devices, News Corp., Red Hat and BrightStar. The current plan is to produce 100 million to 150 million units by 2007.
===Into the future===
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This product will change the whole PC industry. The PCs might disappear after a while because there are no processing ability required on local level. All the calculations and processing is done on distance. The software and gaming industry will become more interesting because the barrier of using a particular software will decrease. All the software will be easier to access and the users don't need to carry the required data. From a educational point of view it is also possible to share all the available data. The new developments like Wiki and Web 2.0 will become less interesting. The combination of a portable monitor & keyboard including wireless internet connection (WiFi, Winmax or satellite) will give extra dimension to the future of this technology.
While the initial goal of the project is to work with governments, MIT is considering licensing the design or giving it to a third-party company to build commercial versions of the PC. Those might be available for $200, and about $30 will come back to OLPC to make the kids' laptops. This is still in consideration.
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===References===
===References===
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<li>[http://laptop.org/ One Laptop Per Child website]
<li>[http://en.wikipedia.org/wiki/Utility_computing]
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<li>[http://web.mit.edu/newsoffice/2005/techtalk50-9.pdf MIT Techtalk volume 50, number 9]
<li>[http://]
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<li>[http://wiki.laptop.org/wiki/Main_Page One Laptop Per Child Wiki]
<li>[http://]
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Werner Heijstek<br>March 19th, 2006
Reza Ladchartabi<br>March 20th, 2006

Latest revision as of 15:42, 20 March 2006

Object of The Future

On Demand Computing


The increasing demand for mobility and flexibility have changed the customers preferences. The increasing popularity of notebooks, PDAs, USB sticks and changing character of mobile phones like smart phones justify this evolution. Another trend is the increasing amount of application / programes used by customers. Everyone is nowadays used to carry data in one or other medium. The century of information reflects the importance of this process. The main challenge for in the future is not only how to carry data but how to make data and required applications accessible at any time & any where.

Reza001.gif

What is it?


The phenomenon "on demand computing" or utility computing is "a business model whereby a service provider makes available computer resources to their clients and charges them for the usage rather than the hardware"(wikipedia.org). It can be compared with electric company who charges u for its services based on usage, computing resources are metered and user get charged on that basis.

Into the future

This product will change the whole PC industry. The PCs might disappear after a while because there are no processing ability required on local level. All the calculations and processing is done on distance. The software and gaming industry will become more interesting because the barrier of using a particular software will decrease. All the software will be easier to access and the users don't need to carry the required data. From a educational point of view it is also possible to share all the available data. The new developments like Wiki and Web 2.0 will become less interesting. The combination of a portable monitor & keyboard including wireless internet connection (WiFi, Winmax or satellite) will give extra dimension to the future of this technology.

References


  • [1]
  • [http://]
  • [http://]

    Reza Ladchartabi
    March 20th, 2006